Getting boneless headers with 200 days retention
Getting boneless headers with 200 days retention
UE runs out of memory after hours. The farthest I've gotten with a.b.boneless is 83% header range. Memory usage exceeds 1.4GB.
1.4GB is the default actual virtual memory limit in 32 bit windows system (by default the system allocates 2GB of memory per process but after all deductions the process only can have 1.4GB available for the heap).
you can run 32 bit system with /3GB switch to have additional GB or you can run 64 bit system, the system allocates 4GB per process. so you can have additional 50%+ increase for 32 bit system or maybe more than double in 64 bit system (with the current UE executable).
boneless 200 days is about half a billion headers, with other programs usually the practical limit is 5M to 12M per group (40 to 100 times less) after that all gets too slow because of bottlenecks or the program crashes, with UE you can use all the memory without running into other critical bottlenecks, but you need to instruct the system to give (or use system which gives) more memory per process if you need to keep such huge header volume.
you can run 32 bit system with /3GB switch to have additional GB or you can run 64 bit system, the system allocates 4GB per process. so you can have additional 50%+ increase for 32 bit system or maybe more than double in 64 bit system (with the current UE executable).
boneless 200 days is about half a billion headers, with other programs usually the practical limit is 5M to 12M per group (40 to 100 times less) after that all gets too slow because of bottlenecks or the program crashes, with UE you can use all the memory without running into other critical bottlenecks, but you need to instruct the system to give (or use system which gives) more memory per process if you need to keep such huge header volume.